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Post by sorioku on Sept 3, 2016 22:39:40 GMT
Welcome to Sariyah, the town of peace and riches.Secluded from the rest of the world of Volskaya, its members are very loving and show a strong display of camaraderie. Most neighborhoods share houses between each other, and it's not uncommon at all for people to let strangers in their house for a time. Crime rate is almost nonexistent along with poverty and discrimination from one race to the next. However with every thriving area, there is a hierarchy. Those in the castle, mysteriously known as "The Elite" govern most of the goings-on in the city. Little is known about the castle and it's belongings, however it's said that at the very top, there's a God that smiles down on the town. Gods are no new concept to the people of Sariyah. Frequently they pray to Dusk and Dawn, twin gods who control the night and day, and some say time itself. Though immensely powerful, Dusk and Dawn are merciful Gods, doing their best to help the people when trouble comes. The two also converse with the civilians occasionally, and can sometimes be seen high in the sky during some festivals. Despite this, the two have never been considered 'friends' of the city. Although they do help, they seem to act according to a strict set of rules as if they are forced by a higher power to do what they do. Life goes smoothly for Sariyah. Businesses and shops are ran, some farm, kids play and attend school to their liking, natural disasters are rare due to the Gods on their side. However one day, something strange happened. The town went to retire after all of their tasks of the day were finished, but when they woke up it was still night. The moon just as high in the sky as when they hit their bedsheets. This night, Ewige Mond was the turning point of all society in Sariyah. The night lasted what would've been 3 days. In those 3 days Dusk and Dawn did something undheard of to the city, made physical contact with 7 civilians. With their touch, they imbued each individual with a curse and a set of rules. This was the beginning of a coup D'etat from Dusk and Dawn, and when the city would be turned on it's head. Here is where our story starts, the characters touched by Dusk and Dawn have been cursed to one of the 7 sins: Wrath, Greed, Lust, Sloth, Gluttony, Pride and Envy. They have also assigned a set of rules to each individual of the sin and in turn, all of the sins. Along with these rules comes one single power, an ability that will help the Sins Rule 1: One must complete an instance of his/her sin daily. The severity of one's sin is up to Dusk and Dawn's discretion. Not doing so will incur severe consequences. Rule 2: Dusk and Dawn can and will accelerate, slow, or stop the days as they see fit. Rule 3: One cannot refute the mission, for all sins must be present for success. Rule 4: One cannot kill another sin, for all sins must be present for success. Rule 5: All sins can sense each other vaguely, and have seen each other before in some point in their life. Rule 6: One must never speak badly of Dusk nor Dawn, they will accelerate time as punishment Rule 7: A day counts as one sun and moon cycle, not 24 hours. Rule 8: One must complete each mission within one week, or Dusk and Dawn shall end the world. The story begins the day after Ewige Mond, every character has the rules and the mission set in their mind. Buzz about the event is everywhere, and only the most necessary of daily events are going on, such as shopping in the bazaar and cleaning. School has stopped, and preparation for a nearby festival is being postponed. The sins don't necessarily know each other and probably won't recognize one another. Have fun. CC format: Name: Age: Looks: Power: Bio: Sin: Other: Rules of the RP: 1: Every character's goal is to survive. You may plot any scheme, take any detour, do whatever you like, but be mindful of Dusk and Dawn as they will end the world. 2: Every character knows of Dusk and Dawn and their strength. They do not necessarily have to fear it, but all character's respect it. 3: Your power can be anything you want. Go wild. Know that whatever it is, it is not more powerful than the Gods'. 4: Be mindful of the God's rules. When the world ends the RP ends. 5: Be creative. They don't care how you do a mission, they just care that it gets done within the rules. 6: Have fun. Impending doom isn't as bad as it seems.
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Noble
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Post by tequilamockingbird on Sept 4, 2016 23:49:31 GMT
Name: Farah Goldwine nee Hazel Age: 31 Looks: Bio: Farah was born a happy, fortunate girl. She lived in happy opulence with her parents, and as time passed, she wanted for nothing. Sariyah is a beautiful place to live, and she always felt blessed by the gods. She met the love of her life, Godric Goldwine, at the ripe age of 16, and the two wed soon after. As was the done thing, they attempted to have children. Farah became pregnant, but sadly, the child was stilborn when it came to term. Time passed, and she and Godric tried again, and again. None of the babies lived past a month. By this time, Godric pledged his undying love for Farah and her beauty, and for a time, Farah was happy. She felt a sharp twinge of pain whenever she saw one of her friends pushing a carriage with their baby inside, but still found time to coo at the little creature, and offer the mother a smile. Farah, being from an opulent family, did not have to work, and instead spent her time at home, wondering what to do with herself. She could afford maidstaff and a cook, and wanted for nothing. She spent the time she'd have otherwise spent on raising her children on making herself ever more beautiful, so that Godric would never want to leave her. Godric, who owned a store, was in need of her family's money. Some time later, her father and mother passed softly in their sleep, leaving Farah the sole benefactor, as their only child. She wept for her parents, and Godric comforted her, but she noticed a frisson of greed. They were gone now, and Farah was richer than she'd ever been. He pressured her into putting more money into his store, convincing her he needed it. She acquiesced, and Godric was happier than he'd been before. Time passed slower than ever. She barely saw Godric, the store was so busy. Staring into the mirror for most of the day, she was sure she was going mad. One day, she decided to surprise him at work. She wandered down the street, attracting many greetings and praise from her kindly neighbours. Stopping outside the store, she stopped short. Godric was lovingly embracing another woman, his hand caressing her stomach. Her swollen, pregnant stomach. She hurried home in tears, and racked her brain with what to do next. Power: In mocking acknowledgement of Farah's fleeting beauty, as she hits the cusp of time where age will begin to take it away from her, Farah has a siren's voice that can entice and control any human or animal across Sariyah. A few whispers will grab attention. A song can control. Naturally, it will have no effect upon any of the other chosen, or Gods. Her beauty and her siren song are attractors to her true weapon, however. Farah's gift and curse have made her a futakuchi-onna, a demon woman with a gaping, fang lined mouth in the back of her head. Her hair covers it, and her many fresh flowers and hair pins hide the jaws, but once Farah can get a person close, if she lets her hair down, she can control it like super strong pretensile arms, and the mouth can feed voraciously on any foolish enough to get close. (Picture to help explain the concept below- don't worry, it's not gross) Sin: Envy. Envy that she cannot have children, Envy that her parents died young, Envy that her husband prefers another, and Envy the young.
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Post by sorioku on Sept 9, 2016 5:04:09 GMT
Name: Raija Lytton Age: 26 Looks: Power: Raija was graced with the power of peace. No attack made against her shall land. No words with the intent to harm her shall leave the mouth of the speaker. Any altercation that involves her will cease. This is a selfish gift however, as Raija can aggress on whoever or whatever she wants, except herself. Bio: Raija grew up the lone daughter to two farmers in the croplands of Sariyah. She lived an average life up until Ewige Mond, and was happy with the way she lived. She loved helping out with the farms on the weekend mornings, and attended school with the middle class on the weekdays. She often ran the errands for the house, frequenting the bazaar and pubs for anything she may need to bring back home. Since she was always outside, she gained popularity around every part of the city and had many friends around the town. She wouldn't be able to recall a time where she was in conflict with someone and would never hurt a fly. During Ewige Mond, she was fell asleep on a late study night on the library. However due to the panic that followed the sun not returning, the library issued a lockdown and she was stuck in there for the duration. It was then she felt the touch of Dawn and a small vision she didn't quite understand. Her eyes shot awake, but she saw nothing yet felt a strange power coursing through her. Sin: Wrath Other: She has never been in a fight, never learned to fight, and quite the passive individual and tries to diffuse all situations that can lead to violence. Also likes picking flowers and sitting by the pier. She's liked boys but boys have never really liked her back due to her naivete.
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Post by shitoku on Sept 9, 2016 22:16:27 GMT
Name: Deandre Age: 64 Appearance: Power: Rubberman; Deandre can become extremely malleable and elastic, allowing him to stretch, flatten, deform, expand, and contract their whole body, including limbs, torso, neck, etc. He can control how elastic/flexible he or parts of him are, allowing Dre to change his body into various tools or other constructs. He is extremely hard to wound or hurt due to his body reflexively absorbing damage by stretching with attacks, but may still feel pain. Biography: The eldest son of a farmer, Deandre’s life was all but planned out for him since his childhood in the croplands. Following family tradition, he learned the tricks of the trade from his father and became a diligent farmer. Across the croplands, an 18 yr old Deandre found the apple of his eye: the prettiest farmhand he had ever seen. They were quick to wed allowing the courtship to only last six months. In the coming years, his father’s health began deteriorating and Deandre was named the head farmer. He thrived in the increased responsibility and worked hard, accepting help from the men in Claire’s family. Over their long marriage, Deandre welcomed five children into the world with his wife. Around his 55th birthday, Deandre passed the mantle of head farmer to his eldest son. Together with his wife they enjoyed a lazy retirement. Most days they simply visited the Scenic district together. This lasted for years until Claire became deathly ill and passed away shortly before a large festival. Following her death, Deandre continued seeing Claire in every facet of his life. Wanting to distance himself from the death and his sorrow, he began selling his services as a handyman around Sariyah. Sin: Lust Other: 5 yr old granddaughter made him the poo hat, which he proudly wears atop his head. Every so often found lazing around the Scenic district wearing a sad smile and talking to himself.
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Post by Deleted on Sept 10, 2016 18:38:04 GMT
Name: Corentin Pichon (Cory) Age: 24 Looks: Power: Weather ManipulationBio: Cory was generally a great guy. He was cool with everyone, outgoing and loved to have fun. In school he often coasted through the work, completing assignments and often gave girls he hung out with the puppy dog face to help him finish something hard. If it was one thing Cory was known for was being lazy. If he wasn't laying down on his couch in his home, he was outside being at peace with the world and if anyone disturbed him, He would moan, groan and otherwise say leave him alone or give him a break. Sin: Sloth Other: His powers tend to appears as small wonders that mimic his emotions like an annoying raincloud that would rain on those who annoyed him or on himself when he's depressed. Pops of thunder and spark of electricity on surprise or jump scares, Ice and cold weather when he was either vengeful or giving someone a cold shoulder. Burst of fire in anger or gusts of wind when he's up to mischief.
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Post by derpyarcanine on Sept 11, 2016 1:53:52 GMT
CC format Name: Syrus Grant Age: 24 Looks: Power: Living Voodoo Doll – Syrus’s power allow him to pick a target and connect that target to himself. Anything that happens to Syrus will instead happen to the target and once such injury has been complete Syrus will be fine unlike the target. This does not mean Syrus does not feel the same amount of pain as his victims though. Due to the nature of his voodoo power he can regenerate his cells to heal close his own wounds and reattach limbs though this takes time as long as there was a target for his voodoo he can do this otherwise wounds sustained by accident cannot be regenerated in such a manner. Bio: Born with a disease that has stopped him being able to feel almost everything Syrus Grant was never capable of feeling what it was like to be cold or the rain on his skin. The only one thing he could feel was pain it being the only thing he feels has made him rather addicted to pain his view on it being something beautiful. Syrus is often seen wearing outfits that show of his scars specifically ones he created himself taking pride in his wounds. He does come from a rather respectable family and as such his family do not like the fact he shows of his scars resulting in him being kicked out and taken out of the families records. Syrus disgraced now spends most his time in a tavern playing card games and getting into bar brawls for giggles. Sin: Pride Other: Syrus cannot feel temperature unless it is to a level where it would cause the bodies pain sensors to react.
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Post by sorioku on Sept 18, 2016 0:36:54 GMT
Just a small overview on the city.
Small city: Conventional, Population 8,632; 99% humans, 1% Gods Secluded from the rest of the world of Volskaya, its members are very loving and show a strong display of camaraderie. Colossal palace towers over the rest of the city. Little is known about the castle and its belongings, however it's said that at the very top, there's a God that smiles down on the town. Most neighborhoods share houses between each other, and it's not uncommon at all for people to let strangers in their house for a time. Crime rate is almost nonexistent along with poverty and discrimination from one race to the next. However with every thriving area, there is a hierarchy. Those in the castle, mysteriously known as "The Elite", govern most of the goings-on in the city. The poor farm and the rich are shop owners, however the difference between social classes aren’t vast. Architecture: Residential and Commercial structures are mostly made with brick walls, stone tiles and wooden roofs. The looming palace is comprised of the same materials but at a much grander scale. It’s bigger, polished and very well cut. The wood is painted brightly, offsetting the dark spires atop each of the corners. Even the windows were larger-than-life, at least thrice the size of any average citizen. Layout: Ships dock at the Ports on the coastline. Next to the ports are the Bazaar. There is usually heavy traffic in this area. The Bazaar is the lowest area of the city, overlooked by all other districts. There are many different roads, alleyways and plazas. Above the Bazaar is the middle class residential district. People usually move from the MCRD to the bazaar via wide staircases, though adventurous person might climb the various aqueducts carrying water from the rivers to the farmlands. Across the waterfall that splits the city from the Palace, the farmlands rest on the same sector as the MCRD. Technically considered a poor area, the farmlands. Though they are considered the poor area, farmers still make good money being the only direct production in the city. They do export, but shipping by boat isn’t a speedy service. Several families may till one area if needed. Above the MCRD/Farmlands is the Scenic district. It consists of parks, courtyards, high end pubs, bars and hotels. Lastly, at the very top of the city looms the Palace. There is large walkway with armored guards defending the entrance leading toward the Palace. Nobody is allowed in. Nobody ever comes out. It’s rumored to have everything anyone can ever need inside its walls. Persona: Frequently the citizens of Sariyah pray to Dusk and Dawn, twin gods who control the night and day, and some say time itself. Though immensely powerful, Dusk and Dawn are merciful Gods, doing their best to help the people when trouble comes. The two also converse with the civilians occasionally, and can sometimes be seen high in the sky during some festivals. Despite this, the two have never been considered 'friends' of the city. Although they do help, they seem to act according to a strict set of rules as if they are forced by a higher power to do what they do. Life goes smoothly for Sariyah. Businesses and shops are ran, some farm, kids play and attend school to their liking, natural disasters are rare due to the Gods on their side. Features & Hazards: Coastline ports and Bazaar are fitted with oil lamps, to light the way. The farmlands have torches. The MCRD has oil lamps as well, while the palace boasts large lanterns about its grounds. All the streets in Sariyah are paved with cobblestone and well-maintained from the Bazaar to the MCRD. The farmlands opt for well-maintained dirt roads to help the farmers transfer produce to and fro. The road leading toward the palace is a large avenue, capable of allowing carriages in both directions and allowing pedestrians to walk on either side. Aside from being desolate and surrounded by mostly water, Sariyah’s main defense is Dusk & Dawn. Bathhouses reside in the Scenic district. Educational institutions and libraries are in several districts in varying sizes. Aqueducts are everywhere, the main attraction of Sariyah. Canals also run everywhere uphill of the Bazaar. The perimeter of the palace is lined with a tall, heavy stone wall gate.
Districts Palace Social Class: Upper Buildings: Large Manor house Description: The looming palace is comprised of stone, wood and brick but at a much grander scale. It’s bigger, polished and very well cut. The wood is painted brightly, offsetting the dark spires atop each of the corners. Even the windows are larger-than-life, at least thrice the size of any average citizen. The estate grounds are meticulously kept and features a large garden, luxurious fountains, and hedge mazes. There is a small squadron of armored sentries stationed at the gates, sometimes walking the perimeter making sure nobody comes in or out.
Scenic Social Class: High-Low Power Center: Never Buildings: Parks (one large, a couple small), courtyards (two large), high end pubs, bars and hotels Description: The sights of the city fade away, affording visitors a few minutes of peace in an idyllic pastoral setting. All of Sariyah’s citizens can bask in its serenity. The Scenic district offers open fields of grass, orchards of trimmed and tended trees, running brooks, small hills, rocky outcroppings. It distinctly smells of fresh greenery, even if its tainted by the odor of sweating laborers maintaining its beauty.
Middle Class Residential District Social Class: Middle Buidlings: 2-3 room residential houses made of stone and ceramic tile roofs. Doors are common, but often unused. Crime is shockingly low, so they’re almost a decoration. Wooden window shutters for are commonly used, and fresh water runs through nearby rivers for drinking water. Description: The MCRD directly oversees the bazaar and port. Most of the shopowners and Port runners live here. It’s a very beautiful area to look at, the houses being built into the hill and weaved between the aqueducts and rivers. kids go to school or help with the shops, parents run the business or run errands throughout the day.
Bazaar/Shopping District Social Class: All Buildings: Shops, vendors, and stalls frequent this area. Heavier, more durable structures made of stone and wood are scattered here. Description: This is where the heaviest of the traffic is, and everyone of every social class commutes here. Traders and seafarers who also Stumble upon Sariyah may also hop here for provisions. Festivals are also held here when time comes.
Farmlands/Croplands Social Class: Low Buildings: Smaller buildings reside here, 1-2 room houses for the farmers and herders. Fences when necessary, the aqueducts run here for proper irrigation Description: A single packed dirt road runs down the majority of the farmlands. Very grassy, and rampant with animals. The farmlands are at the same altitude as the MCRD, but separated by the Sariyah waterfall, a massive landmark to the Sariyan people. The Farmlands are directly under the palace.
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Post by Zuku the Sage on Sept 18, 2016 1:40:49 GMT
Name: Lawrence "Larry" Higuchi Age: 28 Looks: Power: Granted with the power to manipulate energy in its various forms, Larry can now freely play the role of conductor to thermal and electromagnetic energies. Well, not so much freely. For the most part, he can absorb these energies and use them to fuel his own body's functions. For example, he can absorb fire, electricity, or even the small amount of electric impulses or thermal heat from other people, however he has not gained the proper control or experience to extract from people as of yet. Absorbing outer sources of energy also accelerates the repair function of his cells, allowing his to quickly regenerate lost tissue and the like and heal wounds that would be otherwise difficult to survive; however, he cannot regenerate entire lost limbs without a massive source of energy and only during a limited time following losing them. He can also dispel light energy outward from his own body, and even solidify the light waves to form concussive blasts to use as an attack. Magnetic energy is also another weak point for him, but could potentially mean he is capable of flight, should he gain mastery over it. Each of these abilities are powerful if used properly, however they come at a considerable drain to his own natural energy and stamina, and overuse would either cause him to collapse from exhaustion, or force him to "feed," to prevent such depletion. Bio: Lawrence is a somewhat complicated individual. He has lived a privileged life, growing up in the prominent Higuchi household under his father, who despite his money and status, lives in the Middle Class district and uses his money to give back to the community, also allowing his home to others in the neighborhood for a short time to those who need it for whatever reason. When it came to Larry, he was always given the freedom to do whatever he wanted, and as a boy, Larry never wanted for much, since they had the kind of money to replace anything lost or broken, or whatever whim passed through the boy's head. He invested years of time and money into learning to fight, just for the off chance that he needed to defend himself, however unlikely it may be. It was more of a time killer than anything, and he also spent much of his free time traversing the districts in unconventional and adventurous ways. He was always a giving person like his father, never minding helping others for little to no reward. So imagine the irony when he was cursed with the sin of Greed. Sin: Greed Other: It seems that his inner sin has begun to manifest into his personality, changing him ever so slowly from the man he once was.
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Post by sorioku on Sept 18, 2016 2:20:02 GMT
LAST NIGHT OF EWIGE MOND, WEEK 1 The third, and final night of Ewige Mond. The moon has been at the same spot for 3 days, or what would have been. The initial panic died down, the people beginning to exit the houses again. Dusk and Dawn have yet to be seen since the first night. Bottles from bars and pubs have not seen a drop leave their lips. Classrooms left untouched, dust accumulating on the chairs that were occupied daily. Most crops have died, lacking the necessary sunlight to thrive. Stores wares have gone bad from the lack of care. The city's stopped. Religious sects began to form, claiming that not enough resources were dedicated to the Gods. Many sided with the sects, and those opposing or neutral began to lay low.
The sins have all been touched during their sleep, a small glowing mark showing from the respective God that touched them. A sun for Dawn, and a Moon for Dusk. Pride, Wrath, and Envy have been touched by Dawn, while Sloth, Lust, Gluttony and Greed have been touched by dusk. With the mark comes an individual and unique power, the power to carry out the God's will. With this mark came a vision and a message. The vision showing glimpses of their ultimate objective, and the message explaining the gist of the situation. The vision shows glimpses of the castle, a flash of people, no faces, at a round table, the moon, quickly followed by the sun, and one last image. A clear image of an army, standing at arms and ready to march. War is something Sariyah has never seen, so this can be alarming to those who have seen it. The message says only a couple words, and a basic explanation of the rules,
Follow us, and you shall find the truth. Disobey, and you shall find the end. One act is needed for loyalty, many acts are needed for success.
The sins do not feel any different from before. They are not aware of their powers nor have any good control of them. They have a very faint feeling of warmth when another sin is around, but it can be easily mistaken for sunlight or a nearby heat source. All in all, the visions and message will all just feel like a dream, the only difference is an insignia on their body.
Day 1, The Day After Ewige Mond, Week 1
The sun has risen once more, a bittersweet air tainting the city. Some happy they can return to their stores, till their crops, and teach their classes. But most are in fear of what has happened. Talk of tributes to the Gods are plenty, and theories of what caused Ewige Mond are everywhere. Today is when Sariyah changed. And over the next few weeks determines if Sariyah will survive. Her eyes shot open, as they normally do after a nightmare. It looked very strange for her, and surprisingly... Realistic. Her hands padded her body for a few moments, then a sigh escaped her lips. She was alive and well from her perspective, nothing hurting on her body. She had been stuck in the library for the first two nights of Ewige Mond, the initial panic causing a lockdown of most facilities. The third day they lifted the lockdown and she made her way home. From what's she heard around town, it seems no casualties, natural disasters, or dramatic events happened during Ewige Mond, which gave her a little bit of relief. Nonetheless, the sun shining through her shutters was enough to make a smile crawl onto her face. Sitting up from her bed, she finger-combed her hair and found some garments to put on. She walked outside to the beautiful morning, light reflecting off the dew in the grass. The farmers were out working hard, saving what little of the crops they could and planting seeds for the new harvest. She bit her finger in regret, wishing she could help but she had to go down the the bazaar to help with some shopkeeping. She waved to everyone in the croplands, then ran down to the bazaar. The bazaar was extremely busy, everyone trying to salvage what little wares they had. Newly spawned religious sects were preaching their new found beliefs. Among people debating prices, chatter about Ewige Mond and various conspiracy theories filled the air. She tried to keep a smile, but the tension in the air couldn't stop her from worrying. "Hey Rai! You ok?" She looked up with hopeful eyes. Seeing her favorite shopkeeper Daro made her a little happy. "Daro! How's it been! Your shop ok?" Raija moved forward and gave him a hug. "Are you ok? All this talk about-" Daro sshh'd her, looking around. "It's a sensitive topic, it's better not to speak about it." He moved close to her. "Word is... They're going to start making some changes around here. Watch your back, Rai. I have a feeling Sariyah is going to start changing." Raija's eyes filled with worry, especially since Daro was an optimistic individual. She nodded her head, keeping silent and helping out with anything he needed done with the shop.
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Post by tequilamockingbird on Sept 18, 2016 15:05:50 GMT
Ewige Mond had been torture. Farah had hurried home as soon as she'd seen her husband with the other woman, the woman who was clearly pregnant with the baby Farah couldn't give him. The three days of darkness and solitude had given her ample time to torture herself with the details.
One naive part of her surmised that it was a friendly gesture, that they were friends. This was early on. After a full day and night of him not returning, she began to see the truth. No one left their homes on Ewige Mond, unless it was to be with family. Farah sat alone in her opulent home filled with riches and silence and no one came to visit her.
White-hot angry thoughts and visions plagued her head, seeing Godric with his pregnant concubine, seeing his hand lovingly caress her swollen stomach, over and over. How he'd done the "right" thing and stayed with his "family" during Ewige Mond. Her eyes were red from crying, she could see her beauty fading in the mirror, and the majority of her wealth was in his business.
What a fool I've been.
Farah awoke the dawn after Ewige Mond was over, and felt numb. It had been a challenging three days, alone, but she wanted to get outside. She took herself to her sanctuary, her dressing table, and began to powder and pamper herself. Today she wanted to be the most beautiful woman to grace Sariah. Not that beauty mattered.
She noticed the strange insignia on her collarbone, and gently dragged her elegant fingers across it. It brought back strange images in her mind, a fever dream brought on by stress, more than likely. She powdered over the symbol and dresses herself in her fine clothes, drawing her beautiful hair up and securing it with ornate hair clips. She heard a strange rumble from above her, but thought nothing of it.
Leaving her home, she attracted a few stares. She was not known to leave the house often. Taking a deep breath, she hopped on a carriage, which took her out of her district and left her on a hill overlooking the lower vista of the city. She walked down to the marketplace, seeing a girl with bright red hair conversing with a friendly shopkeeper she recognized. Daro, was it?
She hadn't shopped here for years but the familiar face was strangely welcoming, plus there was no chance she'd see Godric here- the market was busier than it had ever been in her memory, strange sects discussing crazy theories, and lower class people regarding Farah strangely- perhaps she'd dressed herself up too much? She wasn't close enough to hear the conversation the red haired girl and Daro were having, and she wouldn't have wanted to pry, but the obvious tension of the market was palpable.
As they stopped talking began working, Farah approached Daro, a simple serene smile on her face, keeping her sleeves over her hands, as was the custom. At least 4 years ago.
"Ah, Daro, is it? You probably won't remember me, it's been so long since I frequented this market, but your taste in antiquities was always exquisite. Tell me, do you happen to still sell ornate hair adornments?" She spoke calmly and demurely.
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